The creation kit update also prepares it for PS4 mods, which should be coming out over the next month. In theory, this means that Bethesda should be able to stamp out those who simply port PC mods that they didn’t create. ![]() What this means for the layman is that Strictly Bethesda now has the ability to ban people from posting mods to Bethesda’s official mod service (), requiring them to buy a new copy of Fallout 4 in order to continue posting mods. “Uploading mods to requires Fallout 4 ownership via a Steam-linked account,” announced the company in a blog post. In an effort to curb this behavior, Bethesda has just released an update to its creation kit, which forces console modders to link up to a Steam account that also owns a copy of Fallout 4. Some PC modders were discovering that unscrupulous types were simply porting their work over to the Xbox One version of the game without giving the original creator credit. ![]() When Bethesda launched Fallout 4 mods on Xbox One, a rather un-anticipated side effect came with it: “mod piracy”. ![]() Prospective console modders must now link their creation kit to a Steam account that also owns a copy of Fallout 4. Despite having a litany of titles in its Fallout and Elder Scrolls franchises alone that are far more worthy of a remake, Bethesda seems to be focusing their remastering efforts towards The Elder Scrolls V: Skyrim.
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